Universal
Studios plans to open Super Nintendo World in their Japanese theme park around
2020 to match the Tokyo Olympics the same year. Considering that IPs in theme
parks are extremely popular and successful (i.e. see The Wizarding World of
Harry Potter), it makes sense for theme parks to start taking inspiration from
video games. Nintendo is by far the most renowned when it comes to iconic games
and characters like Super Mario Bros.,
Donkey Kong, The Legend of Zelda, Pokémon, Kirby, Metroid, etc.
Now, I
originally wanted to adapt a Sega-based land into the British theme park Alton
Towers, which, once upon a time, had a Sonic
Spinball overlay for one of its rollercoasters. However, the area is too
small to do anything of value with, and other ideas to expand it would lead to
the removal of a charming kiddies area. I also looked at other British parks
like Thorpe Park and Chessington World of Adventures for other places, but
there isn’t really any room.
Spinball Wizard once had a Sonic overlay at Alton Towers. |
So, instead
we’ll go in another direction with our hypothetical idea for a Sega land or theme
park. I’ve noticed a recent rise in indoor theme parks, such as Nickelodeon
World in the Mall of America, and numerous attractions over in Dubai’s growing
industry. These include Motiongate and IMG Worlds of Adventure. I’m not saying
put the Sega Fun Zone in Dubai, though it is a promising idea, but imagining
the park or land as an indoor theme park. It would allow for an air conditioned
environment, though theming would be a challenge since Sega’s various IPs are
more varied than Nintendo’s.
Motiongate’s
DreamWorks section is a good place to take inspiration from. Essentially a
large themed warehouse, it consists of four deeply themed sections based on Kung Fu Panda, Madagascar, Shrek, and How To Train Your Dragon, each with a
variety of simple attractions based around the films’ environments. The indoor
facilities and dark ceilings are taken advantage of, particularly in the
lighting department and use of forced perspective. I feel this mix of elements
could work well for our little project here.
The
question is which game IPs should be used and how to create lands within this
indoor park. The best way is to split multiple franchises into certain
categories and then name the lands in kind – Speed Zone, Dream Zone, Thrill
Zone, and Adventure Zone. Let’s go through a brief rundown of the attractions
and themes in each land.
First off, the park would have an opening area
for the usual requirements found at theme parks – customer services, cloak
rooms, a medical centre, but also a large indoor Sega arcade zone. Sega have
become very successful in the arcade industry, so it would make sense for there
to be a Funspot-sized arcade in the park. The park’s foyer would then open up
into individual entrances/exits to the main lands. In the centre would be a
large statue, depicting various, monolithic Sega gaming consoles piled on top
of each other, decorated with characters, and the company logo on top. The
ceiling would be domed with an exaggerated rotunda, depicting Sega characters
are star signs.
SPEED ZONE: Sonic the Hedgehog is Sega’s most popular property, so he gets his own area. Guests step into the bright, bizarre landscape of Green Hill Zone (from Sonic 1), with a little help from forced perspective. Palm trees, loop-da-loops, and strangely placed spikes make up the architecture.
The major E-ticket ride is the rollercoaster Sonic Boom Blaster, launching guests through the Green Hill Zone in Sonic-shaped cars, travelling around the Zone. There is also “duelling” spinners based around Tails’ bi-plane and Dr. Eggman’s Badniks, with the queue lines travelling through Tails’ workshop or Dr. Eggman’s lair.
Guests can “cross” a ravine to the floating Angel Island, which is home to a major restaurant with an Aztec theme, and a 4D simulator called Knuckles’ Chaotix Adventure, Knuckles the Echidna and friends defend the island from invasion of Badniks, Rouge the Bat, and a rampaging Chaos. Other facilities include Amy Rose’s Sweetheart Snacks bakery, and a chilli dog stand.
DREAM ZONE: A dreamy, beautifully coloured, and bedazzling amusement park/circus serves as the background for this area. The more kid-friendly or unusual Sega properties live here. NiGHTS into Dreams has a suspended dark ride through the sights and sounds of Nightopia, with an adjoining gift shop and counter service restaurant.
Samba de Amigo, the psychedelic Mexican-themed rhythm game, is featured in a zany wooden rollercoaster, with an accompanying restaurant that serves Mexican/Spanish cuisine.
The Shooting Superstar is a steeplechase coaster based around Ristar and Opa-Opa (Fantasy Zone) racing, the track travelling around the outskirts of the land. Other attractions include the Chu Chu Rocket Carousel, a Space Channel 5 dance show, and trackless Billy Hatcher dark ride, built within the stone walls of a glittering castle.
The biggest restaurant is found here, the All-Stars Cafe, which serves as variety of food and looks like it is built out of Sega consoles, controllers, and has famous game props and statues decorating it. Sort of like a Sega hall of fame.
THRILL ZONE: This zone is set is set in a densely-built cityscape
which mixes American and Japanese architecture to give a sense of vagueness to
the exact location. The OutRun ride
would basically be a mix of Test Track and Radiator Springs Racers, with a
fast-paced race that ventures outside the show building for a brief time.
I
wanted to include Crazy Taxi too,
using motion simulator tech to bring the zany experience of the games to life
in a simulated thrill ride.
The S.E.A. Institute (a little nod to Disney), an
aquatic science centre, house Ecco: Defender of the Tides, an underwater
simulator that turns from a pleasant exploration of the sea, into an epic
adventure involving time travel, alien invaders, and telepathic, flying
dolphins from the future.
The final attraction is based on Burning Rangers, an indoor rapids ride where guests help the
titular fire rescue team put out blazes with water cannons built onto the ride
vehicles, offering a wet and wild challenge. The land also has a number of
shops and dining facilities mixing in with the cityscape, including a Jet Set Radio art shop.
ADVENTURE ZONE: This section is home to more darker
or adventurous properties, set in a spooky European forest, with a lot of
undead, eerie trees spread around to create the feeling of a deeper
environment. The imposing Curien Mansion from House of the Dead dominates the landscape, featuring two
attractions. One is an interactive walkthrough with actors and scares, while
the other is a moving shooter ride where guests must take out the undead and
other monsters lurking in the mansion’s halls and grounds.
In one corner are
ancient ruins of a Greek temple, leading to an Altered Beast thrill ride with many animatronics, with a Grecian
restaurant as well. The final attraction is a visit to Death Adder Mountain for
a fast-paced Golden Axe
rollercoaster.
If you liked this armchair imagineering, leave a comment below or even suggest your own ideas. All images belong to their original creators.
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