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Friday 26 January 2018

Armchair Imagineering - Sega Fun Zone



Universal Studios plans to open Super Nintendo World in their Japanese theme park around 2020 to match the Tokyo Olympics the same year. Considering that IPs in theme parks are extremely popular and successful (i.e. see The Wizarding World of Harry Potter), it makes sense for theme parks to start taking inspiration from video games. Nintendo is by far the most renowned when it comes to iconic games and characters like Super Mario Bros., Donkey Kong, The Legend of Zelda, Pokémon, Kirby, Metroid, etc.


It wouldn’t surprise me if another theme park started using other video game franchises, but which games company are as recognised as Nintendo? Sega, perhaps? Nintendo’s old rival never really recovered from the demise of the Dreamcast, and left a hole in the gaming world by becoming a third-class publishing company. However, Sega still chugs along producing new games. The company has created such great franchises like Sonic the Hedgehog, House of the Dead, NiGHTs into Dreams, Samba de Amigo, Ecco the Dolphin, OutRun, Crazy Taxi, Altered Beast, Shinobi, Super Monkey Ball, and Golden Axe. Imagine what could be created if these franchises were brought to a theme park.



Now, I originally wanted to adapt a Sega-based land into the British theme park Alton Towers, which, once upon a time, had a Sonic Spinball overlay for one of its rollercoasters. However, the area is too small to do anything of value with, and other ideas to expand it would lead to the removal of a charming kiddies area. I also looked at other British parks like Thorpe Park and Chessington World of Adventures for other places, but there isn’t really any room.

Spinball Wizard once had a Sonic overlay at Alton Towers.


So, instead we’ll go in another direction with our hypothetical idea for a Sega land or theme park. I’ve noticed a recent rise in indoor theme parks, such as Nickelodeon World in the Mall of America, and numerous attractions over in Dubai’s growing industry. These include Motiongate and IMG Worlds of Adventure. I’m not saying put the Sega Fun Zone in Dubai, though it is a promising idea, but imagining the park or land as an indoor theme park. It would allow for an air conditioned environment, though theming would be a challenge since Sega’s various IPs are more varied than Nintendo’s.



Motiongate’s DreamWorks section is a good place to take inspiration from. Essentially a large themed warehouse, it consists of four deeply themed sections based on Kung Fu Panda, Madagascar, Shrek, and How To Train Your Dragon, each with a variety of simple attractions based around the films’ environments. The indoor facilities and dark ceilings are taken advantage of, particularly in the lighting department and use of forced perspective. I feel this mix of elements could work well for our little project here.


The question is which game IPs should be used and how to create lands within this indoor park. The best way is to split multiple franchises into certain categories and then name the lands in kind – Speed Zone, Dream Zone, Thrill Zone, and Adventure Zone. Let’s go through a brief rundown of the attractions and themes in each land.



First off, the park would have an opening area for the usual requirements found at theme parks – customer services, cloak rooms, a medical centre, but also a large indoor Sega arcade zone. Sega have become very successful in the arcade industry, so it would make sense for there to be a Funspot-sized arcade in the park. The park’s foyer would then open up into individual entrances/exits to the main lands. In the centre would be a large statue, depicting various, monolithic Sega gaming consoles piled on top of each other, decorated with characters, and the company logo on top. The ceiling would be domed with an exaggerated rotunda, depicting Sega characters are star signs.


SPEED ZONE: Sonic the Hedgehog is Sega’s most popular property, so he gets his own area. Guests step into the bright, bizarre landscape of Green Hill Zone (from Sonic 1), with a little help from forced perspective. Palm trees, loop-da-loops, and strangely placed spikes make up the architecture. 

The major E-ticket ride is the rollercoaster Sonic Boom Blaster, launching guests through the Green Hill Zone in Sonic-shaped cars, travelling around the Zone. There is also “duelling” spinners based around Tails’ bi-plane and Dr. Eggman’s Badniks, with the queue lines travelling through Tails’ workshop or Dr. Eggman’s lair. 

Guests can “cross” a ravine to the floating Angel Island, which is home to a major restaurant with an Aztec theme, and a 4D simulator called Knuckles’ Chaotix Adventure, Knuckles the Echidna and friends defend the island from invasion of Badniks, Rouge the Bat, and a rampaging Chaos. Other facilities include Amy Rose’s Sweetheart Snacks bakery, and a chilli dog stand.


DREAM ZONE: A dreamy, beautifully coloured, and bedazzling amusement park/circus serves as the background for this area. The more kid-friendly or unusual Sega properties live here. NiGHTS into Dreams has a suspended dark ride through the sights and sounds of Nightopia, with an adjoining gift shop and counter service restaurant.  



Samba de Amigo, the psychedelic Mexican-themed rhythm game, is featured in a zany wooden rollercoaster, with an accompanying restaurant that serves Mexican/Spanish cuisine. 

The Shooting Superstar is a steeplechase coaster based around Ristar and Opa-Opa (Fantasy Zone) racing, the track travelling around the outskirts of the land. Other attractions include the Chu Chu Rocket Carousel, a Space Channel 5 dance show, and trackless Billy Hatcher dark ride, built within the stone walls of a glittering castle. 

The biggest restaurant is found here, the All-Stars Cafe, which serves as variety of food and looks like it is built out of Sega consoles, controllers, and has famous game props and statues decorating it. Sort of like a Sega hall of fame.




THRILL ZONE: This zone is set is set in a densely-built cityscape which mixes American and Japanese architecture to give a sense of vagueness to the exact location. The OutRun ride would basically be a mix of Test Track and Radiator Springs Racers, with a fast-paced race that ventures outside the show building for a brief time.



I wanted to include Crazy Taxi too, using motion simulator tech to bring the zany experience of the games to life in a simulated thrill ride. 

The S.E.A. Institute (a little nod to Disney), an aquatic science centre, house Ecco: Defender of the Tides, an underwater simulator that turns from a pleasant exploration of the sea, into an epic adventure involving time travel, alien invaders, and telepathic, flying dolphins from the future. 



The final attraction is based on Burning Rangers, an indoor rapids ride where guests help the titular fire rescue team put out blazes with water cannons built onto the ride vehicles, offering a wet and wild challenge. The land also has a number of shops and dining facilities mixing in with the cityscape, including a Jet Set Radio art shop.



ADVENTURE ZONE: This section is home to more darker or adventurous properties, set in a spooky European forest, with a lot of undead, eerie trees spread around to create the feeling of a deeper environment. The imposing Curien Mansion from House of the Dead dominates the landscape, featuring two attractions. One is an interactive walkthrough with actors and scares, while the other is a moving shooter ride where guests must take out the undead and other monsters lurking in the mansion’s halls and grounds.

In one corner are ancient ruins of a Greek temple, leading to an Altered Beast thrill ride with many animatronics, with a Grecian restaurant as well. The final attraction is a visit to Death Adder Mountain for a fast-paced Golden Axe rollercoaster.

If you liked this armchair imagineering, leave a comment below or even suggest your own ideas. All images belong to their original creators.
 
 

Thursday 18 January 2018

Review: Brother Bear

The first half of 21st century’s opening decade was a rough time for traditionally animated movies, with audiences and critics favouring the snazzy new computer animated pictures from Pixar and DreamWorks, while Disney was floundering just after the success of the Disney Renaissance. As such, some actually fantastic movies were swept aside, just like the Disney animators during then-company CEO Michael Eisner’s plans to convert to computer animation via cheaply made Pixar sequels (without Pixar's involvement). Amongst the forgotten was Brother Bear, released in 2003, a vastly underrated animated masterpiece.




Not only is it a beautifully crafted movie, but tells a surprisingly multilayered coming of age story with themes and morals that we could do to learn from in this day and age. The film represents the Alaskan Inuit culture in a favourable light, taking a traditional legend of old and succeeds in remaining respectful to it, unlike the well-intentioned Pocahontas, which altered history in favour of Disney's classic formula. Granted, Brother Bear does utilise the magical native trope, but Oscar Kawagley, a Yup’ik anthropologist and teacher helped in correctly respecting and translating his people’s language and customs, as well as providing the film’s narration.

The story focuses around the loving concept of brotherhood, seeing the world through another person’s eyes, and understanding the values of forgiveness, compassion, and love. Our hero is Kenai (Joaquin Phoenix), a young Inuit who lives with his brothers Denahi (Jason Raize) and Sitka (D.B. Sweeney). He is a hot-tempered, impatient kid hoping to earn his passage from boy to man by receiving animal totems from the village’s shaman Tanana (Joan Copeland).To Kenai’s dismay, he receives the bear totem of love – a direct contrast to his brothers’ totems of guidance (an eagle) and wisdom (a wolf).

When his impatience causes a fish basket to be stolen by a wild bear, Kenai decides to hunt it with his brothers. Unfortunately, during the confrontation, Sitka is killed. Kenai decides to avenge his brother, chasing the bear to the local mountaintop and slays it. However, this action attracts the attention of his ancestral spirits, who appear from the Northern Lights. Sitka, reincarnated as an eagle, magically transforms Kenai into a bear so he can view the world through the eyes of the thing he hates. Denahi then mistakes Kenai for the same bear, believing it has killed both of his brothers, and take on the role of the avenger.

Kenai in encouraged by Tanana to return to the mountain and find Sitka so he can transform him back, and make up for what he has done. Kenai ends up meeting a chatty, exciteable bear cub named Koda (Jeremy Suarez), agreeing to take him to a salmon run if Koda shows him the way to the mountains. They are joined on-and-off by a pair of dopey but goofy moose brothers named Rutt and Tuke (Rick Moranis and Dave Thomas), whilst hunted by a desperate Denahi.

During their journey, Kenai learns what it means to be both a bear and a big brother figure to Koda, who is also looking for his misplaced mother. Chances are that most viewers will put two-and-two together regarding the third act surprise, but I feel the emotional weight and shock of Kenai’s actions are bold and traumatic at the same time. And unlike the beloved Bambi, which skirts over themes of trauma and grief (until the direct-to-video midquel), Brother Bear makes it a primary theme in the plot.

Kenai’s relationship with Koda, but also his love for his human brothers, is the heart of the whole movie. Kenai is a bit of a jerk at first, but the change in his perspective helps him become a better person and a better character. Koda can easily be written off as an irritating kid character, but there is an optimistic warmth to him, and he is always open and kind to whoever he meets aside from the vengeful Denahi for obvious reasons.

The theme of brotherhood ties the film together, with the opening themes of how animals and man are not so different serving as the key focus and guiding force of Kenai’s journey as a bear. He continues to reject his “bearhood” throughout the story, but comes to embrace the idea that bears are not malevolent in nature upon reaching the salmon run. There is a pivotal scene midway through where Kenai stumbles across a cave covered in paintings, including a rather vicious take on a bear fighting man. Koda joins him, stunning Kenai with the comment “those monsters are really scary…especially with those sticks”, symbolising that their views on man and bears not so different.

Rutt and Took display an affectionate bond for each other, culminating in a touching icebreaker scene between the two, following the heartbreaking fallout of the third act twist. They also are a breath of fresh air in the Disney comical sidekick department, after numerous films featuring snarky, mean-spirited characters like Timon and Mushu. Even Denahi makes a compelling character, driven by grief and guilt, his own disrespect for Kenai pretty much causing all of the film’s major events, and he is unsure what to do beyond following Kenai’s “last” actions. This was an early example of Disney humanising their often iconic villains.

The animated landscape is absolutely beautiful, with slight use of CGI to replicate realistic looking snow. From the glaciers, forests, mountains, sunrise and sunset, and the spectacular sequence where Kenai is transformed into a bear is a feast for the eyes. Remind me again why audiences rejected hand-drawn animation?

There is an interesting use of the screen ratio during the movie, starting off with a smaller, boxed-in size and expanding to widescreen when Kenai becomes a bear. It is an unusual step, designed to "widen" Kenai's perspective on things. But you don't really notice the change since the visuals are so good.

A lot of reviews of the film have criticized the music and songs provided by Phil Collins, who previously contributed to Tarzan released in 1999. That film is equally good, if not better in some respects, and both share a similar core of understanding and brotherhood. Brother Bear’s soundtrack has a collection of memorable, moving songs, and have a major connection to the themes of the movie. The big number, performed by Tina Turner, promotes the message that all of mankind are the same, and in a way, as are all creatures in the world. It could be written off as a preachy or a little on the nose, but Brother Bear manages to nail it just right. Other such songs like the catchy “On My Way”, the tearjerking “No Way Out”, and the equally thematic “Look Through My Eyes” all serve the story well. The film also features a choir who sing in an Inuit language during the more captivating sequences.

Brother Bear is one Disney’s forgotten treasures, a victim of the times and failed mostly because it wasn’t a Pixar movie, succeeded by the horrendously babyish Home On the Range, which served to legitimise the stoning of Disney’s animation department. But there is so much heart and charm to Brother Bear, telling a wonderful story, backed up by its remarkable animation and loving music.

Plus, those goats getting into a shouting match with their echoes is just hilarious!

The Legacy and Impact of Frozen

Ah, Frozen. Only been around for nearly five years, but it has grown to become one of Disney’s most profitable, marketable cows in its mass field of milking machines. 


 Everything and anything has been said about the film - glorified as the greatest animated movie ever, a masterpiece of feminism and storytelling, the most overhyped/overrated/most annoying movie ever, etc. Queen Elsa has made her way into popular culture as an icon of femininity, relatability, and on some levels with the LGBT community for her big “coming out” musical number “Let It Go”, which has either become a beloved song people will sing at the drop of a hat, or an insanity-inducing racket that makes people want to shoot their ear drums out.

And, yes, Frozen is everywhere. It is Disney’s most profitable, popular film on this magnitude since, say, Lilo & Stitch (and isn’t a Pixar, Marvel, or LucasFilm property). Though in this case, the marketing department actually understood what they were dealing with rather than basing all merchandise on a series of trailer gags. The initial marketing for Frozen labelled as a completely different movie, again, something which Disney’s marketing makes a bad habit of doing. Early trailers and promotional materials focused on the action and Olaf’s comical antics rather than the true heart of the movie, making it look like a cheap DreamWorks rip-off which Disney has done before (here’s looking at you Chicken Little!)

But, surprise, surprise, Frozen turned out to be legitimately great. A movie with such heart and passion to its story and characters, an epic musical score and songs, gorgeous animation, and great voice acting, Frozen is a deliberate return by Walt Disney Animation to their Renaissance days, and is the best non-Pixar film they have made since Brother Bear. People have suggested since the release of either The Princess and the Frog or Tangled, Disney has been in a second renaissance of animation, which I am tempted to agree with. We’ve had Big Hero 6, Zootopia, and Moana follow in the footsteps of Frozen and they have all been amazing.

Frozen takes us back to the classic musical fairy tales of Disney, but also doubles as a modern examination of the formula they’ve been cultivating for seventy-five years, critiquing and even making fun of the expected tropes of the story, without descending into a pop reference-making mess which the Shrek films became. But that’s beneath the surface, as Frozen is a magical, heartfelt, and at times powerful, suggestive film that expresses the theme that love comes in many forms beyond the traditional “princess meets prince” plot cemented in Disney’s earlier princess movies.

This review contains major spoilers for the whole movie!

The story is very, and I mean, very loosely based on Hans Christian Andersen's “The Snow Queen”, jettisoning everything from the story aside from the titular queen. In fact, Frozen is very much its own entity, and really didn’t need to be based on anything. Our heroines are Princess Anna and her big sister Queen Elsa, who both live in the Finnish/Norwegian/Scandinavian-like kingdom of Arendelle, which really isn’t explored much as a setting and all we really know about it is that is told through Anna and Elsa and dialogue by other characters. Elsa was born with ice magic for reasons unknown which will hopefully be explained in the sequel (though Once Upon A Time already tackled that mystery in its unofficial follow up in its fourth season). Things are good and innocent til Elsa accidentally hurts Anna with her magic.

Her well-intentioned parents take the girls to the local rock trolls, where the elder Grand Pabbie removes Anna’s memories of Elsa’s magic and immediately terrifies Elsa by informing her that unless she controls her magic, she’ll be feared and hated by everyone. Note that he said “controlled”. Well Elsa’s parents apparently have selective hearing, so they decide that the best course of action is to isolate (or “ice-olate”) their daughters, not only from the outside world, but from each other. 



Elsa becomes so terrified of hurting anyone else that she spends the next few years confined to her bedroom and seemingly not once interacting with the confused Anna. And, this being a Disney film, the king and queen both die in a sea storm, leaving Elsa to hide away alone and Anna yearning for love and human contact akin to the representation of the classic Disney Princesses. I ask several questions such as why Elsa’s parents just hid both girls away, and misunderstood Grand Pabbie’s words, but it all contributes to the tragedy and future paths that Anna and Elsa both go on. My view on the parents has only soured in the years since the film’s release. He said control, i.e., master her powers. Not just conceal them and hope Elsa get control them, despite becoming increasingly anxious and neurotic.

Cut to the present day where Elsa is to become queen, which you can imagine is pretty terrifying for the girl - the most private person in Arendelle is about to have the most public life imaginable. Meanwhile, Anna is over the moon to finally interact with people, and being perpetually still naive and idealistic about the world, she falls head over heels with the handsome, kind Prince Hans of the Southern Isles after they literally bump into each other. As you might guess, Elsa’s house of cards comes crashing down when Anna and Hans immediately decide to get married, Elsa’s powers are exposed, and her worst nightmares come true.

Elsa quickly flees Arendelle to the mountains, causing the kingdom to be swallowed by what could be an eternal winter. Wanting to make amends and get some answers, Anna sets off alone to find Elsa and stop the winter. Meanwhile, Elsa, finally free of her metaphorical shackles, delivers one of the best show-stopping numbers of all-time and tests the true capabilities of her powers by making herself an impressive ice palace to hide away in. Yeah, despite “Let It Go” being Elsa’s big song of freedom and empowerment, she essentially has made an even bigger door to hide behind.

Anna gets lost and teams up with a tough, bluntly honest ice harvester named Kristoff, who prefers his reindeer Sven to people, and later, a child-like talking snowman named Olaf accidentally brought to life by Elsa. Yeah, the limitations of Elsa’s powers are seemingly endless. I do like Kristoff, though he mostly serves to point out the flaws in Disney’s own story formula, and his reasons why he dislikes people are never really explored. Sven is your cute animal sidekick that thankfully doesn’t transform mentally into a dog.

Olaf is a breath of fresh air in terms of comic relief sidekicks. During the Renaissance, all of Disney’s sidekicks became snarky, often rude, obnoxious characters voiced by appropriate film stars. Our resident snowman is deliberately innocent, kind, curious, and looks at the world through the eyes of a child. He’s only been alive for a number of days, so he sees it through optimistic wonder, fascinated by everything, has a hard time understanding realism and more darker topics, and is a bit of an idiot, though out of a lack of understanding rather than just being an idiot. He is a great concept for a character, being a snowman who wants to experience summer, and is unaware of what will happen to him in sunlight and water. It has been suggested that Olaf is actually the personification of Elsa’s innocence and positive traits, guiding the sisters to reunite, and prove that love can thaw any frozen heart.






Anyway, after some travelling and finding Elsa’s ice palace, Anna and Olaf try to open Elsa’s door in a manner of speaking, but when they reveal her powers have caused eternal winter, Elsa freaks out and accidentally freezes Anna’s heart (the only other thing brought over from The Snow Queen) and then kicks our heroes out of her castle using a giant snow monster named Marshmallow. Hans and a band of men arrive at the palace and take Elsa captive, though Hans treats her fairly despite the obvious desire to go on a traditional witch hunt from certain other characters trapped in Arendelle.

We also see Elsa move a little closer to the antagonist she was originally meant to be, threatening to kill two characters in a manner that went beyond self-defence, though Hans snaps her out of it. I’d like to see Elsa be tempted to throw her weight around a bit in the second film. Clearly at the end of Frozen, Elsa still has a lot of weight on her shoulders. Heck, Frozen Fever is based around Elsa dedicating herself to making amends with Anna at the cost of her own health. More on that short later.

Anna, Kristoff, Sven, and Olaf go to see the rock trolls, and after a rather unnecessary musical number, Anna falls ill and it is suggested that an act of true love can save her. So, we’re off to find Hans and get the traditional true love’s kiss. Too bad we find out that Hans is actually a douche nozzle. Yes, it in a surprise plot twist, Hans is revealed to be a manipulative schemer who plots on removing both sisters from power to become King of Arendelle and escape the shadow of his older brothers back home.

Having the Prince Charming character as the badguy is a fantastic move on Disney’s part. It further punctuates Disney’s modernisation of their own formula, acknowledging that not every “nice guy” will be as kind and loving as they have depicted them as before. There are douchebags like this in the world and it is about time the House of Mouse acknowledged this. The realism of Hans’ treachery is well-written, and a real shock for both Anna and the kiddies in the audience. I don’t really recall what the reaction was like in the screening I saw, but a lot of people were genuinely shocked by the plot twist in reviews I have read.





On the negative side, there isn’t really much indication or even build up to revealing that Hans is the badguy. People suggest that the trolls used magic to make him evil, and that is quite an interesting theory. Disney has recently adopted this habit of throwing in surprise villains in their films instead of the usual obvious villain who enjoys being evil. Wreck-It Ralph and Frozen both do it well, but Big Hero 6’s reveal was a little empty despite their noble attempts to make the badguy there sympathetic. This isn’t the first time Disney has examined the handsome guy being the villain. Just look at Gaston.


And Hans’ plan really makes no sense. He can’t become king of Arendelle because he isn’t related by blood to the royal family, even if he married Elsa or Anna, he’d have no right to the throne. Here in the UK, Prince Philip, husband to the Queen, isn’t called the King, despite technically being on the list of succession. But, we’re here to talk about singing snowmen, not confusing successive rites.

Anyway, the film has a tense climax that culminates in Anna sacrificing herself to protect Elsa from Hans and is frozen solid, only for their sisterly love to thaw Anna out and reunite the two royals - love conquers all and any kind of love can help bring people together. The film closes out on a surprisingly quiet end. No big ending number, not much fanfare, but with the safe knowledge that at least for now, Anna and Elsa will be better off. Elsa is more comfortable with her powers and sense of self, and Anna is more world-weary and has a more healthier relationship with Kristoff, whose romance with her kind of comes in too quickly. Elsa makes it perfectly clear that “you can’t marry someone you just met”, yet the film supports the idea that Anna and Kristoff can fall in love in about two days, and this is mere hours after Anna found out the first person she fell for was a conceited douchebag.

The story is fantastic despite the minor flaws, and it is the relationship between Anna and Elsa that make this film worth the watch, even if you aren’t a Disney or animation enthusiast. The trials and troubles these two girls go through on their personal journeys are heartfelt and harrowing. Their voice actors do fantastic jobs - Kristen Bell never makes Anna seem like a parody of the Disney Princesses, and really emphasizes Anna’s giddy, sweet, but intrepid nature. 


Idina Menzel is phenomenal as Elsa, making the character her own without just turning into Elphaba with ice powers. Both characters are well-written, and will remain popular for years to come. Disney has made a nasty habit of making all of their princesses in post-film marketing look and act alike, being overly beautiful, smiling, and flighty (like how Giselle was in Enchanted), but Elsa and Anna are a real breath of fresh air, and hopefully have reminded Disney that their leading ladies are all different.

The supporting characters are great fun too. Kristoff and Sven are very likeable, even if Kristoff’s role as Disney pointing out its own flaws coming off a bit too bluntly. Olaf is adorable and hilarious without ever becoming irritating or obnoxious. Hans is a good character as well, having a bit of weight during his innocent princely attitude, and a sense of crushing realism when he pulls his big evil turn. The other notable character is the evil Duke of Weselton, voiced by rising Disney veteran Alan Tudyk, played as the big bad but is more of a scheming but snivellus bureaucrat akin to Pocahontas’ Governor Ratcliffe. Wandering Oaken, the trolls, and Marshmallow all play necessary roles, though I’d like to explore the world and culture of the rock trolls beyond “run puns galore!” Just what is their story?

The production side of Frozen is stunning. The animation and all that comes with it is beautiful, world class, and some of Disney’s finest work since their change to strictly doing computer animated pictures. All of the scenes involving snow and ice are lovely to look at, and the whole “Let It Go” sequence is some of Disney’s finest work. Speaking of which, a major highlight of the movie has to be its soundtrack. Kristin Anderson-Lopez and Robert Lopez changed the whole focus of the story upon discovering their tune for “Let It Go”, and their work is amazing. Aside from the rock trolls’ song, most numbers are catchy, memorable, and have their place within the story.





“Let It Go” is obviously great, iconic, memorable and will forever become one of Disney’s most sung songs. “Do You Want To Build A Snowman” is the second best song, being very hard-hitting, moving, and heartbreaking as it goes on, seeing Anna and Elsa separated by both a physical and a metaphorical door, and the events that shape them. I also particularly like the catchy “Love Is An Open Door” and Olaf’s summer song. The general melodies of the film are quite beautiful too, particularly the opening melody during the opening credits. I feel the rock trolls’ song “A Bit of A Fixer Upper” feels a little unnecessary, but is still kinda fun.

Frozen remains extremely popular, but I think it is at that point now where the film is being overused. Shoved down the throats of the consumers at every given opportunity for the past five years has made some people fed up with it. I don’t know if Disney knew this film would be a huge hit or not, since the marketing was naff, but they drained the canal and unleashed their endless waves of merchandise upon the masses. I still love these characters, but even I was getting tired of seeing Frozen everywhere. Toys of virtually every single scene in the movie have appeared, and every time Elsa and Anna show up in new clothes, you just know that toys will follow. Interestingly, I’ve never seen any real big showpiece toys like for Elsa’s ice palace, or for the gigantic Marshmallow. And while Disney have been continuing to bring out more stuff on the assembly line, they’ve been met with increasing anger.

I feel that the short film Frozen Fever, while charming, was ultimately pointless and hollow, seemingly existing for the franchise to bask in its own magnificence. Every iconic moment from the film is replicated or referenced in some shape or form, and what the hell is going on with Elsa’s powers? I’m still trying to figure out how she can change the fabrics, colours, and design of dresses using weather based magic. When the sequel rolls around, they need to address how Elsa can produce snow and ice, create life, and manipulate fashion. The short is there just to sell new toys, namely via the sisters’ new dresses and the cute mini-snowmen. Apparently Elsa can now create mass life just by sneezing. What happens when she farts or burps?



A lot of people also claim that Frozen offered many firsts for Disney. It is a story about two sisters. No, Lilo & Stitch did that first. It is about princesses who don’t need a man to solve all their problems. Mulan and Brave both did that. It is modern and edgy and stuff. Well, yes, it certainly is the most prominent, but Disney started their whole deconstruction thing with Tangled, where Flynn Rider was puzzled why everyone was singing. In honesty, I think this deconstruction of their own formula has grown stale now. Frozen is the big one, but Moana has also examined it, Zootopia had some elements in there, and now Wreck-It Ralph 2 plans to have this big set piece where every single Disney Princess will appear together, basically discussing and mocking their own tropes, traits, and marketability. Alright, Disney, well done. Now, come up with something else.


Some people have been throwing some real interesting "Disney Princess" film ideas around online. One involved a princess who can’t sing, but instead raps. That’s cool. Another suggested that the princess shouldn’t even be a princess at all, but be aiming for another kind of greatness in sports by becoming a boxing champion. Rocky with a Disney princess. Sign me up! If Disney wishes to evolve beyond their now dated and deconstructed formula, then they’re gonna have to think outside the box. Yes, it is always fun to watch their classic fairy tale movies, including Frozen, but some variety is always welcome.

Speaking of the princess franchise, Anna, Elsa, and Moana have yet to officially be indoctrinated into the Disney Princess label, despite now being the most popular of all at the moment. Maybe it is because Elsa isn’t a princess? But, if Pocahontas and Mulan can get in there, why can’t they?

Over in the theme parks, the popularity of Frozen was a two-sided coin. At first, the film’s presence was small. But, overtime, it pretty much conquered much of the parks. Disney California Adventure saw Muppet*Vision temporarily turned into a home for Frozen sing-along show, and then as a preview theatre for Disney’s future releases. The really popular Aladdin musical was replaced by a Frozen musical, which is pretty spectacular. Epcot’s Maelstrom boat ride became an extinct attraction, telling a mythical and impressive tale of Norwegian mythology, only to be replaced with Frozen Ever After, a decent attraction with great animatronics. Hong Kong Disneyland and Tokyo DisneySea, at some point, will gain their own land based around the film.




While Frozen Fever felt rather forced and didn’t really have much of an interesting story to it, the most recent installment of the franchise, Olaf’s Frozen Adventure, manages to capture the heart of the original. Elsa and Anna plan to celebrate Christmas with their people, but are left stunted when the people leave to follow their own seasonal customs - and the sisters have none of their own due to Elsa shutting herself away for years. And in reaction, Elsa shuts herself in her room again. Ugh. Still falling on old habits, Elsa. It's to be expected. Olaf sets out to find out how the villagers celebrate Christmas, hoping to share them with Elsa and Anna, with the hilarious antics you’d expect.

Anna eventually finds old possessions in the castle’s attic, and we learn that she actually sent presents to Elsa under her door every year, in contrast to the film implying that she gave up. This inspires the girls to go out into the village and meet their people rather than the other way around. The short has some hilarous moments with Olaf (that eagle taking the food was both predictable and brilliant) and maintains the beautiful animation and music. Admittedly, the songs come thick and fast. The short is twenty minutes long and at times tries to stuff too much in that space, but the characterization works and remains strong.

A lot of people didn’t like or didn’t want the short at the start of the Pixar film Coco, either because they’re fed up with Frozen, it is too long, or doesn’t quite fit with the movie. However, when released on TV and DVD, the reception appears to have been more positive. Disney should learn to take a step back for a little while and stop shoving Frozen in people’s faces. Leave it for a little while and focus on developing the sequel, and then kick off the second avalanche.

Before we wrap this review up, we should discuss Anna and Elsa themselves. Both are fantastic characters. I can relate to both to an extent. I’m a bit like Elsa, being a bit of an introvert, have a hard time expressing myself, and if I could make a giant ice palace to hide in, I’d probably build it. Anna serves as a deconstruction, realistic approach to a Disney princess. Her exciteable, slightly ditzy nature is supported by her daring, friendly, and heartwarming nature. She ventures off into the unknown to find Elsa and bring her home without any guards or support. Anna immediately drops any potential grudge against her sister and just want to reconnect with her.

Her more traditional princess-y aspects comes from her upbringing. She’s spent much of her life living in isolation, with her parents dying and her sister locking herself away for years, and is consequently desperate for love and affection. So much so that she is just about willing to throw herself at the first handsome man she comes across. Anna is hopelessly naive, but not really of her own fault. She doesn’t know much about the outside world thanks to her parents. Why on earth they didn’t teach her about the adult world as she grew up is beyond me. So when Hans proposes, Anna is immediately lovestruck and says yes, hoping her fairy tale view of the world can come true.

She believes in the power of true love and happy ever afters, so when Elsa chucks a cold glass of water over her dreams. Elsa does attempt to speak with Anna in privacy, but Anna is having none of it, having spent years being ignored by her big sister and is willing to give her view of love a chance. Elsa understandably freaks out about it, finally leading to the dam bursting for both girls. The sisters do love each other, but this is the only real scene of argumentative conflict they have in the movie. Anna does remain optimistic and cheery throughout the film, and even after Hans’ betrayal, Anna still is clinging to whatever love she can get, immediately racing off to find Kristoff when it turns out he has fallen in love with her. But, it is ultimately Anna’s own love for Elsa that saves the day, and opens her sister’s eyes that love comes in many forms.

Elsa is a very troubled soul, but with good reason. She was young, impressionable, and afraid when Anna is hurt, having only seen her own magic as a fun thing, never once considering it could hurt others. Unfortunately, this ends up consuming her. Elsa becomes so afraid of bad things happening that the only option, in her view, is to isolate herself. Conceal, don’t feel. Her parents may have misinterpreted the words of Grand Pabbie with the wrong type of control. If Elsa had learnt to harness and master her ice magic rather than just letting it fester and grow, becoming more and more anxious as she grew older, things might have been different. She is portrayed in a sympathetic, favourable light, and you just want to bash her door down and give her a hug, a reassuring speech, and possibly hire a psychiatrist.

Of course, when Elsa is destined to become a queen and live the most public life possible, you just know that this depressed, introverted, magical shut-in is going to end up in trouble. By the time we get to the present, everything about Elsa is just rigid. Frozen, if you will. This is cleverly showned through her clothes and appearance. Her hair is securely tightened and her clothes are smooth. But, though reunited with her sister and starting to act a little relaxed, Elsa immediately buttons herself up internally when Anna tries to open her door so to speak. Elsa has been doing her best to protect Anna by staying away from her, but in doing so, that ended up hurting her even more. Anna’s lack of experience with the world was caused by Elsa and their parents. As we see in Anna’s memories, the two spent a lot of time out in public, but their isolation in the castle ended that.

Elsa’s well-intentioned cold shoulder comes back to bite her in the ass when Anna and Hans announce their engagement, and she is knocked pretty badly by it. Elsa’s view of the world is a lot more realistic than Anna’s, but it is also quite cold and bitter, having closed herself off from the world and love. Things eventually go to hell when Anna finally chews out Elsa for her actions, and Elsa finally lets the cat out of the bag. The gloves are off. As she feared, Elsa is quickly branded a monster and does what she wanted to do for so long, and runs away, but also from her problems. “Let It Go” allows her to spread her wings and vent years of frustration, embracing her magic for the first time in years and creating the ice palace.

During the song, she discards her gloves, cloak, and even her crown, lets her hair down and redesigns her dress in spectacular fashion. But, while the moment is amazing, Elsa is still hiding behind a door and hiding herself away. The song could also be connected with being trapped in puberty, and Elsa’s explosion of magical spectacle can be associated with, well, a “snow-gasm”. Elsa starts to loosen up a bit and explore her potential, but still remains terrorised when Anna and co. come calling. She tells Anna to go home, open the gates, and live a life she wants, perhaps as an apology for cutting ties with her.

But, when Anna reveals that Elsa’s dramatic exit led to Arendelle being plunged into a permanent winter, Elsa immediately flips out. Dreading that she’s simply screwed things over again in her first act of freedom, Elsa ends up zapping Anna’s heart and hurts her all over. Goddamnit, someone give this girl a hug! Her powers appear to be based on her mood. Olaf was created when she happy to be free, and may symbolise Elsa’s childhood and innocence, explaining his eternally optimistic and wonderous look at the world. He wants to experience summer, perhaps a happier time for Elsa. A change in her life if you will.

On the other hand, Marshmallow symbolises her rage and other negative emotions that have been building up over time. It would explain why he is so big and can take on a scarier appearance. The slightest thing can set him off, and mirrors what Elsa has been concealing for so long. He also serves as Elsa’s bodyguard in her castle. Her eventual reunion with Anna means she no longer needs his protection. And while Elsa does repeatedly run from her problems rather than dealing with them, Anna’s sacrifice at the end of the film makes her drop all her baggage and just embrace her sister. Straight after, Elsa realises that it was love that powered her magic, not fear, and she is set on the right path to making amends. I love that she hasn’t fully grown up right away and got over her issues. It isn’t that simple.

The sequel is coming out within the next few years, and certain questions need to be answered like why does Elsa have magic, will Hans get redemption, what is going on with the trolls. Once Upon A Time’s fourth season served as a sequel to the movie, introducing more story elements from The Snow Queen. The titular queen was revealed to be Elsa and Anna’s long lost aunt Ingrid, who has ice magic too, but accidentally killed her other sister with them, and was sealed away by the late queen. Ingrid escapes and wants to basically punish the world using a magic miror that’ll turn everyone into their worst selves. Good stuff.

I’d like to see the sequel incorporate more elements of the book it is loosely based on. Introduce the Snow Queen as a villain, since Elsa was originally going to be one before the story changed. Interestingly, the servants are called Kai and Gerda, named after the heroes in the book. Perhaps they are hiding their own secrets. Elsa also needs to undergo some more development, while Anna’s relationship with Kristoff needs some major attention.

Wednesday 17 January 2018

Armchair Imagineering - Disneyland Paris Expansion

My first ever attempt at pitching a "re-imagineering" of an existing theme park, specifically, Disneyland Paris and Walt Disney Studios. These are my own wish fulfilment, hypothetical ideas for how DLP could improve and expand over the years. Disneyland Park is a beautifully designed park, but hasn't technically had a new attraction that hasn't been a layover or use of previous space in about fifteen years. WDS, which started off as a rubbish park, has gradually become better, but I still think there is room for improvement.



The goals and purpose of their re-imagineering include:


  • Introduce new attractions, filling in unused space, sort out the theming of some of the areas, and revamp some disused show buildings.
  • Fix the theming and spatial issues in Discoveryland.
  • Bring some life to the western (no pun intended) corner of Frontierland.
  • Fill in the unused space in northern Adventureland.
  • Add in new attractions in Fantasyland.
  • Conceptualise a complete overhaul of Walt Disney Studios Park, which remains a mostly drifting mess of a park with out-of-date attractions that need either updating or replacing.
  • Take advantage of the use of Disney’s latest acquisitions like Marvel and Star Wars, but not to overshadow the core magic of Disney.
  • Introduce new entertainment for the post-25th anniversary and add to that which already is present in the parks.



Main Street requires no change, since it maintains its thematic integrity and those two indoor arcades help prevent bottlenecking and remain wonderful attractions. They also aid during peak times such as during the parades and fireworks display.


Westward bound to Frontierland. The western area of the land really needs some love, and often ignored by guests and Imagineering alike. The Chaparral Theatre often shows performances completely unrelated to the story and setting of Frontierland like Tarzan and Frozen, though they have tried to improve this with the more nature-based Forest of Enchantment, though it feels a lot like a show that should exist in Fantasyland.


The western section of the land should serve as a more enticing area to the rest of the land rather than just being a no-go-zone. Passengers getting off the train exit into this area, and should find interesting sights, and not an underused corner of a land that may have the best storytelling in the whole resort. The Cottonwood Creak Ranch, which encompasses the theatre, former animal farm, and the barnyard-themed Cowboy Cookout Barbeque, has no draw to it. Not even the petting zoo since that has been replaced with a seasonal M&G area, related to the out of place Danish culture of Frozen. The idea of a new subland related to the western theme is a good suggestion, though it doesn’t necessarily have to be linked to Frontierland’s fictional setting of Thunder Mesa.

Right away, a Critter Country-esque environment springs to mind, home to American-based Disney characters like the Country Bears and B’rer Rabbit, based around an old campsite. There have been rumours for ages that the former petting farm would be removed for a European take of Splash Mountain, the popular log flume found in three of the other resorts. However, due to the cold winter weather of France, the attraction has never been created. The Cowboy Cookout Barbeque will gain a minor re-theming as the camp’s dining hall, The Hungry Bear Hall.

The Chaparral Theatre could be repurposed as an entertainment music hall for the Country Bears, featuring a new version of the Forest of Enchantment, but with more of an American theme, featuring characters like the Country Bear Jamboree themselves, B’rer Rabbit and friends, Pocahontas, and even the characters of Toy Story in a sequence where the toys come to life for the audience.



A national park-style section would be included, built over the railway, incorporating the lovely environment of the land, and create a section like Grizzly Peak at California Adventure, with a signature river rapids mountain attraction across from the theatre in place of the ranch, and the wooded area in front of it, based around the highly underrated Brother Bear – Ursa River Rapids.

Guests would venture through the preserved village of a post-Ice Age Native American tribe into a large mountain based on the one from Brother Bear (“The Mountain Where the Lights Touch the Earth”). Cave paintings and beautiful art work line the cavern walls leading to the loading zone, guests boarding wooden boats and going on a fast-paced river ride through the wilderness, witnessing the spiritual wonders of the forest, an aquatic cave system, the salmon run, and a dramatic final drop of Splash Mountain proportions.


Adventureland needs some slight adjusting in a couple of areas, and a new attraction can be added into the empty space in the northern part of the land, to create a full circling pathway to avoid any bottlenecking on paths. 

Colonel Hathi’s Outpost should return to its original Explorers Society restaurant. Not every restaurant needs to be related to Disney IP. 

Adventureland’s scenery is split into the Middle East, the Caribbean, Africa, South America, and India, but lacks the traditional appearance of Polynesia. A smaller attraction like The Enchanted Tiki Room would fit in well. The perfect spot would be the gap between Pirates of the Caribbean and the Indiana Jones rollercoaster, but that is preserved for something else. Instead, The Enchanted Tiki Room would replace the Hakuna Matata restaurant in the southern corner of Adventureland.





The large gap on the other side of Adventure Isle becomes home to a secondary Indiana Jones ride, specifically based on plans to install Indiana Jones Adventure from Disneyland, incorporating a trackless system for a rip-roaring adventure into the depths of Mana’s cursed temple. Guests venture through the ruins of the temple, which has a connected mythos to the Temple of Peril across the way, with the campsite in the middle acting as the queue line for both. They enter the Temple of Mana, which has a design similar to the Cambodian temple Ta Koa, board mine carts, and go on a wild ride through the temple, the trackless ride allowing for a different experience each time – avoiding booby traps, assassins, and monsters, before a final encounter with Mana herself, until Indiana Jones himself saves the day.
Pirates’ recent changes are kept, but the original ending with all the skeletal pirates returns (but with Barbossa in tact), and Captain Jack Sparrow is moved further in-ride. And the Blue Lagoon name is restored as well. 



The challenge of trying to add in anything new to Fantasyland is difficult because everything there is so beautiful, and the layout is fantastically designed. Interestingly, most of the attractions in Fantasyland are based on films released prior to Walt Disney’s death, and the more recent films are represented solely in Storybook Canal Boats. There is a demand for Frozen, which has appeared everywhere but Fantasyland. And while a subland for the franchise would be welcome in Fantasyland, I feel it could be placed in what I have in mind for Walt Disney Studios Park.


One thing of note is that none of the attractions in the land are actually based on French-originating fairy tales. There is the impressive Cinderella restaurant, but I mean actual attractions. I think some Disney properties based in France deserve some attention in a French theme park.

Right away, Beauty and the Beast needs some representation in Fantasyland. Once there were plans to include such an attraction but it never happened. Location-wise, the Mickey Mouse meet and greet building should be removed (since you can also meet him in Main Street and elsewhere), and build a small subland in the space there, across the railroad and behind the train station, and alter some of the behind-the-scenes area to make room for a mountainous landscape with a small model of the Beast’s castle on top to present a sense of scale, leading to the indoor show building housing the main attraction and the Be Our Guest restaurant. Basically it takes direct inspiration from New Fantasyland.



Guests enter the subland through a small wooded area, immediately coming to a bridge leading to a cave that takes guests through a “secret door” into the foyer of the Beast’s castle. 

There are two doors – the right goes to the restaurant, and the left leads to the Beauty and the Beast dark ride, the queue line leading through corridors depicting the stain glass windows from the film’s prologue. Guests then board giant teacups and go on an enchanting journey through the castle. They travel through the dungeons, guided by the servants to the dining room for the centrepiece “Be Our Guest” sequence, before travelling through the West Wing to see the enchanted rose, the library where Belle and Beast bond over books, then to the ballroom for the iconic dance, where through a little magic, the Beast becomes human while dancing with Belle.

 
A secondary exit leads guests back outside, through another line of trees and into Belle’s village, where they can visit Gaston’s Tavern, complete with the amusing fountain from New Fantasyland, and the shop, Maurice’s Marvellous Workshop. The path leads out of the village and back out around the other side of Alice’s Curious Labyrinth. Casey Junior would be re-routed into the mountainside, passing into a brief cavern where the train hurtles by a pack of wolves.

Another attraction is The Aristocats City Cabaret, based on The Aristocats, a film that doesn’t really get much love beyond Tokyo Disneyland (well, they are cats after all). Trying to choose a location for the attraction is tricky, but I would place it opposite Pizzeria Bella Notte, adjoined to the back of Videopolis in Discoveryland, though this would change as Videopolis itself becomes a smaller building and an actual attraction. Anyway, the attraction is set within the mansion of Madame Adelaide Bonfamille and the titular Aristocats. 



Guests enter the ride to the left through the stables and board cat-shaped vehicles with a minor LED trackless system. They travel through the mansion rooms and then outside into the streets and alley ways of early 20th century Paris, then into a musical extravaganza featuring Scat Cat’s gang, before a final romantic rooftop scene between Duchess and Thomas O’Malley before returning to ground level and the exit.

Additionally, there is a demand for meeting characters in Disneyland, and the small room attached to It’s A Small World seems rather adequate for such a major event on a lot of guests’ to-do-lists. There is a small gap between Sir Mickey’s Boutique and Pizzeria Bella Notte that needs filling in. A suitably-sized building could be placed in there, based around a pavilion for the various Disney Princesses and other such characters to meet guests in a rotating schedule.


Tomorrowland has always been a problem at the Disney Parks, since its theme of the future often becomes outdated. Disneyland’s is a collection of mismatched themes, the Magic Kingdom’s once had a unique story but it has been lost and disjointed by the invasion of IPs, and Discoveryland, meant to represent a 19th century-based retrofuture imagined by H.G. Wells and Jules Verne, has a bit of an identity problem due to attractions not fitting in with the steampunk design. Star Tours has always been with the land since opening day and its recent upgrade would make it pointless to remove.


The compromise is to create a new subland for Discoveryland, on the other side of Space Mountain and behind the railway where Pizza Planet used to be. 

A miniature Star Wars Land, Star Wars Port, set in a high-walled canyon somewhere on either Tatooine, Jakku, or a new desert planet. It would be out of way and not have the problem of disrupting the theme of the main Discoveryland. Star Tours would have slight alterations, with the exit leading out into the subland.



In a recent video, Tony Baxter described George Lucas as the 20th century equivalent of Verne and Wells, legitimising Star Wars’ place in Discoveryland – perhaps as a clever transition of science fiction over the years. The Jedi Academy is moved to Star Wars Port from Videopolis, now housed in a forgotten, hidden Jedi temple. Other attractions include an interactive adventure in the Millennium Falcon, an interactive cantina, and the Droids Battle Blasters, set in a former droid factory where the disused robots need deactivating via a Buzz Lightyear-style shooter system.

Now on to the main Discoveryland. Space Mountain ditches the Star Wars makeover and returns to the “From the Earth to the Moon” story. Buzz Lightyear Laser Blasts gets removed and transferred to Walt Disney Studios Park. The Time Machine, a shooter dark ride travelling through time and targeting those who wish to stop the ride vehicles, replaces it.

Videopolis has remained a bit of an odd duck, serving as an entertainment complex but beyond an impressive foyer, it doesn’t really have much connection to the rest of Discoveryland. It has been used for The Legend of the Lion King, and is the only place in the park that plays classic Disney shorts. My suggestion is to gut the whole thing and revive it as a new attraction based on The Island At the Top of the World, a suspended dark ride through a hazardous Arctic landscape, based on the designs of Tony Baxter. There is also a building south of Space Mountain, which could be replaced with a small SFX theatre show based around The Invisible Man.

...

The problem child of Disneyland Paris, the second gate, Walt Disney Studios Park has been plagued with issues since its inception. It was opened initially as an actual film studio, but lacked any sense of a theme, had limited attractions, was too small, and lacked a sense of imagination or even effort put into it. The park was another victim of Michael Eisner’s micromanaging, at least from what I understand. It has improved tremendously in recent years with the introduction of new attractions and sublands, mostly Pixar-related, but it still feels a bit like it is missing something.

So, for the re-Imagineering, let’s wipe the slate mostly clean and remake the studio park from scratch. At first it will look like an impressive film studio, but beyond the entrance, Walt Disney Studios Park will open into a world of immersive lands, following the rejuvenation that the Disney Hollywood Studios is adopting. Some attractions will remain from the current layout of the park, but the majority will change. Guests will enter Hollywood Boulevard, a romanticized depiction of 1930s Hollywood in its prime, before visiting the other lands of The Muppet Studios, Toon Studios, The Forest of Seasons, Mythica, and Marvel City.

In the centre of the park is the small Lake Méliès, named after French film pioneer Georges Méliès. Here, the nighttime spectacular, The Wonderful World of Colour, an original take on the California Adventure show, exploring not just the history of Walt Disney’s film career, but also the influence of European filmmakers and storytellers as well. The show lasts twenty-five minutes and could be viewed from many points around the southern border of the lake.

  
Hollywood Boulevard


The entrance to the park remains the same, with the Fantasia water fountain and the large hub of Stage One. Guests pass through Stage One to reach the park. At first, the stage resembles a film set ready for shooting, but then magic starts to work its wonders, transforming the facades into real shops and dining facilities, mostly small gift shops and quick food services. Guests can also access FastPass facilities and information kiosks here as well.



Guests exit out into the romanticised Golden Age of Hollywood. While the year of the setting is up for the debate, the news stands’ headlines of the success of Walt Disney’s Snow White may give some indication of the time. Red trolleys pass by through the streets, Los Angeles denizens come and go, and the sights and sounds of Hollywood shine brightly in a time where anything felt possible. In place of the “Partners” statue is that of a younger Walt, accompanied by Mickey Mouse, at the peak of his success in the film industry. The land consists of a northern and a western section, which the trolleys run through, their transport hub on the eastern side of the park. A street through the northern section lead straight to the park’s central lake.





Dominating the landscape is the abandoned, rundown Hollywood Hotel, better known as The Hollywood Tower of Terror, revitalised with a new storyline tied in to the local landscape but has the same basic tale with the haunted elevator, paranormal worlds, etc. Across the way from the hotel in the southern-western corner of the park where Cinemagique and the old TV studio sit currently is a large replica of the Carthay Circle Theatre, where Snow White premiered in 1937. Inside are a table service restaurant, a small walkthrough telling how Walt Disney rose to fame in film and animation, and most importantly, a new dark ride: Mickey’s CineMagique Tour.





A mix of The Great Movie Ride and Ward Kimball’s unmade “Mickey’s Studio Tour”, the trackless dark ride takes guests on a wacky, gag-filled tour of how cartoons are made, or at least from the perspective of Mickey and friends. Guests venture into a foyer filled with film memorabilia and enchanted props, before discovering a strange toon-made hole leading to Toontown, a sub-land I attempted to incorporate but could find no place for it. Instead I chose to use this alternative idea. Anyway, guests find themselves on a street in Toontown where they board vehicles and travel into a cartoon cinema to watch Mickey’s reel of classic filmmaking.



However, Donald Duck somehow breaks the projector, Mickey taking charge and guiding guests through how toons make, well, cartoons, through a series of set pieces and gag-filled rooms as Mickey and friends try to rebuild the film reel from scratch. The ride travels through the Ideas Hub (a bunch of guys sitting around daydreaming), the storyboarding department, the noisy soundstages and messy paint department, a set construction run by a dozen or so toons doing their own thing with no sense of order, the music hall where Mickey tries to lead an orchestra, the enchanted prop department, the wardrobe and makeup department, a dark sequence filled with Disney Villains, and the big finale where all of the “hard work” of the toons come together into an original musical number.


Opposite and around the Tower of Terror is a line of shops inspired by old Hollywood with theming related to Walt Disney’s early years of success. The shops built around the Hollywood Hotel help add to the old hotel being forgotten over time but has since regained new popularity with its ghost tours. Several park actors pose as Hollywood characters like what was done at Hollywood Studios to add to the immersion of the land. Other areas are dedicated to retail, meet-and-greets, and a signature Brown Derby restaurant.

The Muppet Studios


Oh, bless the Muppets. One of Disney’s earliest property acquisitions and they’ve only been a minor footnote in the theme parks, only earning “land” status a year ago at Hollywood Studios only to lose it as part of Disney’s mass overhaul of the park. I feel it is disrespectful to the memory and legacy of Jim Henson and his company to use the iconic characters like they are a commodity. Luckily, there are some unused ideas and my own imagination to give the Muppets the land they deserve. It’s time to play the music and light the lights.




The Muppet Studios is located north of the Mickey ride, a relatively small, walled film lot with three entrances from the south, north, and east. The main entrance is from Hollywood Boulevard, entering into the Muppets’ lot, a series of red brick buildings and warehouses filled with a many sight gags and props from the various TV shows and movies such as the Electric Mayhem’s tour bus, and a crashed hot air balloon atop the Muppet Theatre, with the Great Gonzo dangling from the basket and interacts with guests.



The Muppet Theatre houses a 20-minute animatronic take on The Muppet Show. Guests enter the theatre through the entrance, and into a number of scenes like Kermit’s office, the walls covered in his banjo collection and framed achievements, including the original Rich and Famous Contract. Guests then move backstage, through the prop department and Muppet Labs before entering the iconic theatre. Kermit tries to put on a rehearsal for the audience of an upcoming show called the Muppet Bonanza (or “Muppet Banana-za” according to Fozzie Bear). Expectedly, the performance doesn’t go according to plan, Statler and Waldorf heckle the whole thing, and it ends with Gonzo performing a spectacular motorbike stunt, crashing into orchestra pit and causing mayhem, before they end on a charming rendition of “The Rainbow Connection”.

The Screening Room attached to the theatre houses The Jim Henson Story, a walkthrough and 15-minute video dedicated to the life of Jim Henson’s career.

The beautifully crafted water fountain from Muppet*Vision sits outside Soundstage #117, which houses The Muppet Movie Mayhem Ride, a dark ride where the Muppets demonstrate how films are made via their own attempts to recreate iconic movie scenes from the likes of Frankenstein, The Wizard of Oz, and Casablanca, with plenty of things going wrong (e.g. Miss Piggy trying to get involved in every scene, Fozzie messing up the equipment, Gonzo trying to perform zany stunts).



The land also has a couple of restaurants including The Swedish Chef’s Kitchen, and the sci-fi themed Gonzo’s Pizza Pandemonium, the music shop Rowlf’s Music Parlour, and a gift shop built into Beauregard’s janitor’s closet, hiding a larger chamber inside. The Muppet Mobile Lab serves as an interactive attraction, patrolling the land.

Toon Studios

The eastern side of the park’s front half remains mostly the same, but incorporating more themes of Pixar properties. The Art of Disney Animation and the Mickey and the Magician show remain, but the former has major updates, incorporating “how to draw” lessons with studio animators and new film reels. The theming takes on a slightly more urbanised design, The Magic Carpets ride gets scrapped, and Crush’s Coaster instead gets an extended add-on featuring Turtle Talk With Crush. I considered adding in Cars Land, but decided against it, as I had other plans for the park and no room to put it in, thus the Cars attraction already present remains.





The costume building is replaced by Monsters, Inc. Scare Coaster, set in the company building where guests board a child friendly indoor rollercoaster, following Sulley, Mike, and Boo as they search for Boo’s door in the scare door warehouse, pursued by Randall and the CDA agents. There is also an adjoined meet-and-greet area where guests can meet Sulley, Mike, Boo, George Sanderson, and the CDA. The Scream Test is a small fun interactive experience in the same area.


The Ratatouille area remains untouched with the dark ride and restaurant. 



Toy Story Playland, the first of its kind, deserves some recognition and expansion. The current attractions remain – RC Racer, Slinky Dog Zigzag Spin, and Toy Soldiers Parachute Drop. New attractions are the Green Aliens Swirling Saucers, a spinning whip ride set in a crane game where guests must “evade” the Claw; and Woody and Buzz’s Toybox Roundup, a rehash of Laser Blasters, set in two a Woody’s Roundup and Buzz’s spaceship boxes. There are two simultaneous tracks, both shooting games set in the wild west or in outer space, and the challenge is to get a higher score than the opposite ride vehicle on the other track. A Pizza Planet restaurant is also introduced.

The Forest of Seasons
Essentially a secondary Fantasyland to use new properties, the Forest of Seasons is north of Toon Studios. I have previously used elements of this land in a community charette on the blog Ideal Buildout for a third gate design at Disneyland, and I am reviving the concept here. The Forest of Seasons is exactly as it sound, a New Fantasyland-esque land incorporating popular and more recent IPs in a forested land based around the changing of the seasons.


Guests enter the land over a stone bridge and passing through the walls of a ruined castle into a heavily wooded area, caught in eternal spring. Flowers are everywhere, twittering can be heard from the many bird houses, and the scenery is very pleasant.

An equally enormous tree, sitting on a large hillock. This is Gummi Glen, the setting from Adventures of the Gummi Bears, the cartoon which kicked off the Disney Afternoon era in the 1990s. Though it might seem a little bizarre to use such a now dated franchise, but if DuckTales can get a revival, then I don’t see why the Gummi Bears can’t. 



The Gummi Glen Quick Cars is an indoor rollercoaster akin to the Seven Dwarfs Mine Train, with a large hilly mound covering the coaster tracks. The Quick Cars would be a fast-paced ride, telling a story of the forces of Lord Igthorn trying to invade the underground home of the Gummi Bears, and guests must help the fluffy heroes save their home. Adjoined to the ride is Grammi Gummi’s Kitchen, a counter service restaurant.

The summer area takes on a brighter, sunnier environment, based upon Tangled, home to the Snuggly Duckling tavern, a table service restaurant. Hidden away across from it is Rapunzel’s tower, which serves as the entrance to the Tangled Adventure dark ride, the show building hidden behind a large cliff face. The ride itself is a hanging dark ride retelling the film’s story.

The autumn area is dedicated to the wonderful characters of Winnie the Pooh, set in the Hundred Acre Wood in a state of fall. The main attraction is Pooh’s Hunny Hunt, directly adapted from Tokyo Disneyland, the entrance symbolised by a gigantic storybook. The second attraction is the Hunny Pot Spin, a teacup ride but with giant honey pots and a beehive motif. The area has one shop, the charming Pooh’s Corner, situated in a cottage located on the way out of Hunny Hunt. 



There are many paths and little secrets to be found in the woods, including an outdoor walkthrough of Pooh’s neighbourhood, with numerous sight gags and opportunities to gaze into the houses of the characters. Guests can interact with an animatronic Owl, who sits outside his treehouse, asleep in a rocking chair, but will awaken when a doorbell is rung and he’ll ramble on about tales of his wacky relatives.

Winter, as you might expect, is set in Arendelle of Frozen. Dominating the backdrop of the land is the northern mountain where Elsa’s ice palace sits. Guests travel through a Danish village which has retail and small dining facilities, the rooftops and ground covered in permanent snowfall (ala Hogsmeade). The castle of Arendelle houses a major table service and princess boutique shop, dual ice rinks, and a meet-and-greet chamber for Elsa, Anna, Kristoff, and Olaf. The major ride is Elsa’s Enchanted Ice Palace, based on a concept by Marc Davis incorporated into the Frozen universe, a charming boat ride venturing up to Elsa’s palace. The ride is accessed through the castle. To the west of the castle is Wandering Oaken’s shop and restaurant.



At the edge of the forest sits the major E-ticket of the land, an enormous, ominous dark mountain, Bald Mountain of Fantasia. At the foot of the mountain is a small European village, and the tower of Yen Sid, which serves as the entrance way to Fantasia Gardens, an outdoor-indoor boat ride through the mountain. Mickey Mouse, Yen Sid’s apprentice, casts the iconic spell with the broomsticks, it backfires, and guests in their boats are caught in the watery mayhem, taken out into a magical world of scenes taken from Fantasia.



Scenes include The Nutcracker Suite, The Pastoral Symphony, Dance of the Hours, The Rite of Spring, a more darker sequence through Night On Bald Mountain before taking a dramatic plunge down a steep waterfall, and the finale in which Mickey and Yen Sid put an end to the wild and wet ride. The attraction has a gift shop, and The Sorcerer’s Appetisers counter service restaurant. The land ends by passing over a stone bridge guarded by gryphons, leading to Mythica.

Mythica

Mythica is a land dedicated to ancient heroes and gods. Serving as the backdrop of the land is Mount Olympus, which with Bald Mountain, form a mountain range which serve as the weenie of the whole park.





The Grecian area is set within Iroas Plaza (Greek for “hero”), built at the foot of Olympus (obviously not to scale), home to numerous temples and figures of legend. At the centre of the town is the Flame of Prometheus, which is lit eternally, unless there is rainfall. There is a large market area, the Agora, with several shops, and two restaurants, The Grapevine, and Pandora’s Grill.



On a small island is the Ptolemy Observatory, housing the Circle-Vision attraction, Voyage Through the Stars, an adventure with the lively constellations. Across the bay is the Argo, a walkthrough attraction with a stormy, interactive experience. A major attraction in the land is The Maze of the Minotaur, based on the legend of Theseus. Guests traverse a complex, high-walled labyrinth housing a variety of mythical creatures like cyclops, harpies, and the titular minotaur, an advanced animatronic chained up in the middle of the maze.



Phil’s Hero Camp, an extensive obstacle course and adventure trail, challenges guests to undertake the Way of the Hero, which winds its way around and above the land. Guests can access the attraction via Phil’s house, the fallen head of a stone warrior, which contains several memorabilia from the satyr’s past like Icarus’ wax wings, the Golden Fleece, and Achilles’ helmet, armour, and sandals.


The Temple of Dionysus houses a 45-minute musical show The Legend of Hercules. Opposite from there is the crumbling Temple of Hades, which is now home to Cerberus and the Hydra, set at the centre of two spinner rides called Beast Bite. The major e-ticket of Mythica is Thunderstruck, a fast-paced, high-flying rollercoaster housed inside Mount Olympus, where the Titans are invading and guests are in flying chariots powered by Zeus’ thunderbolts, having close encounters with the Titans to knock them off the mountain. Guests enter the Temple of Zeus, carved out of rock within the mountain, passing by a statue of Zeus which occasionally springs to life, and are called to arms against the Titans. 

Marvel City
And finally, we have Marvel City, replacing the western side of the park where there is no sense of theming at all beyond exciting rides. Marvel remains a hot property and needs a place to call home, with so many restrictions over in the American parks. The land has three entrances from The Muppet Studios, the north-western entrance of Hollywood Boulevard, and from Mythica. Marvel City is split into three sections – Stark Labs, the Streets of New York, and the Outer Reaches.




Stark Labs is a hi-tech futuristic area lined with sleek, silver, utopian buildings designed by Iron Man himself and is hosting an endless Stark Expo. The main attraction is the Iron Man Lightspeed Launcher, the fastest, most intense rollercoaster in the park. Set within Stark’s special projects lab, guests are invited by Iron Man to test out the experimental transport system, which just so happens to be powered by the same technology in his armour. Retail and a meet-and-greet with Iron Man and War Machine are part of the experience.

Being a hub for progress and new scientific breakthroughs, the Stark Labs also play host to Pym Industries. Ant-Man’s Magnificent Magnifier, a modern day take on the extinct attraction, Adventures Thru Inner Space, the attraction is an Omnimover dark ride where Hank Pym is testing an experimental microscope which can shrink organic matter to subatomic levels. Guests are shrunk down to an amazing size, but Yellowjacket intervenes during the ride, forcing the guests to shrink smaller and smaller as they venture into the Microverse, and it is up to the current Ant-Man to rescue them and defeat Yellowjacket. The attraction also has an interactive showroom examining the actual wonders of the microscopic world.



The presence of black jeeps and barriers around a S.H.I.E.L.D. security depot acts as the entrance to Hulk: Containment Breach, an SFX-laden walkthrough. Guests play the role of security interns observing a new facility to contain dangerous entities such as the Incredible Hulk. Bruce Banner is on-site and reluctantly agreeing to test out the containment facility, only for a glitch (linked to the other attractions) to anger the Hulk, who breaks out of prison and goes on a rampage. The guests must travel through the now dangerous facility, avoiding the Hulk and other monsters threatening to escape out into the expo.

We move north into the Streets of New York, using architecture and details replicating parts of New York City (while keeping the actual location vague). The Stark Tower acts as the weeny of the landscape, made to look taller through forced perspective, and the streets are sprinkled with easter eggs and nods to Marvel Comics, like advertisements for The Daily Bugle, Nelson & Murdock, and Professor Xavier’s School for the Gifted.

There are three attractions, starting with Avengers Assemble, located in the Stark Tower. The ride is an epic, action-packed dark ride, guests once again acting as S.H.I.E.L.D. operatives who are sent out in all-terrain vehicles to monitor and support the Avengers during a battle against several enemies (Loki, Ultron, the Skrulls, Doctor Doom, the Sinister Six). The fun part of the ride is the trackless system, allowing for up to four different adventures and journeys through the battlezone. Each adventure is different from the rest. The major dining facility in the land is the Hall of Heroes, which also doubles as a meet-and-greet location for the Avengers.




The Doctor Strange Encounter is a SFX-laden theatre show, set in the New York Sanctum, where guests meet Dr. Strange and are thrown into a battle across the multiverse alongside the Sorcerer Supreme versus the forces of Dormammu. 

Rounding up the attractions in this area is The Amazing Adventures of Spider-Man, a high-flying simulator ride with advanced technology to imitate a realistic sense of webslinging across Manhattan. The ride would be different from Universal Studios’ iconic attraction, following Spider-Man on a mission to stop the Lizard from unleashing a bioweapon to turn New Yorkers into reptile-human hybrids, but the presence of the menacing Venom throws a monkey wrench into Spidey’s plans. A newsstand of the Daily Bugle doubles as a drinks bar.



The Outer Reaches is a small area, set on a very alien world, and home to the Guardians of the Galaxy. We are in the territories of Ravagers, bounty hunters, and space scum, with bizarre architecture and food to match. There are two distinct attractions – the first is a kid coaster based around the Silver Surfer, the Silver Surfer’s Shooting Stars. The second is Guardians of the Galaxy: Hectic Heist, a cousin to the Operation Breakout over in California Adventure, with a similar pretence but a different ride system, essentially a simulation ride where the Guardians break into the Collector’s vaults to steal some valuable artifacts. 


Entertainment-wise, Disneyland Park would see a new updated version of the beloved Main Street Electrical Parade (but not Paint the Night), while WDS would receive the Pixar Play Parade. Proper meet-and-greets and frequent walk around characters would be utilised to make the parks a little more livelier.

If you liked this re-imagineering, leave a comment and share your own ideas.

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