With Walt Disney Studios Park getting one hell of an
expansion starting in 2019, it makes sense for Disneyland Paris’ first gate
gets some love as well. Though architecturally beautiful, DLP hasn’t actually had a major
attraction added in that wasn’t a refurbishment (e.g. Buzz Lightyear). This
blue sky re-imagineering would involve expanding the various lands of the park,
introducing new attractions (not all being IP), and sorting out theming issues
in certain places like Discoveryland.
PHASE ONE
The changes for Phase One are quite minimal to begin with.
With Star Wars Land popping up in WDSP after 2021, it makes sense to move all
related attractions over there, so Discoveryland would be stripped of its Star
Wars features over time, though Star Tours wouldn’t go until Phase
Three. In Discoveryland, Space Mountain returns to its original story and
themes as “From the Earth to the Moon”, to keep in line with the original theme
of Discoveryland.
Also in the refurbishment department, the Explorers Club
Restaurant is returned to what it once was from Colonel Hathi’s Pizza Outpost, removing
elements from The Jungle Book, and making the original British colonial theming
front and centre. I can imagine it having a comedic tone akin to Marc Davis’
brand of humour, and having direct tie-ins to both the Indiana Jones coaster,
and the growing world of S.E.A. (Society of Explorers and Adventurers), as seen
in other resorts. The animatronic birds in the restaurant would also be
redesigned to host their own mini-tribute to The Enchanted Tiki Room with a
jazzy song number or two. The menu may also be changed to reflect a more
British or African cuisine choice.
One major issue in the park is a proper place to meet the
beloved Disney Princesses. There is the small Princess Pavilion on the end of
It’s A Small World, but it doesn’t feel impressive enough for such iconic
characters. Instead, a new medieval hall would be built opposite the pavilion
in-between Sir Mickey’s Boutique and the ice cream parlour. The new Princess
Pavilion would be larger, and consist of an entrance to the queue line, which
leads into two separate halls for M&Gs with random princesses, for some
more variety, though times would be listed. Elsa and Anna would be together,
though since Frozen will be getting a land of its own in WDSP, their
appearances may be rarer than others. The old pavilion could easily be
reimagined into another M&G area for other characters, or even a small shop
related to It’s A Small World.
Phase One wraps up with one additional attraction. A brand
new one in Frontierland. With the old ranch area on the left side of the land
apparently no longer being used, it makes sense to replace it, and inject some
much needed reasons to go over to that side of Frontierland.
The new attraction is a concept created by Marc Davis called
America’s Wilderness, a dark ride that takes guests through four different
nature scenes, each in a cycle of the season. We start in summer, than go
through autumn, winter, and finally, spring. Guests approach an old wooden
train station, where a large thicket of trees stand behind it to hide the show
building. It might seem a bit weird having such a ride concept in such close
proximity to the train station and Big Thunder Mountain, but why not?
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After settling in the quaint steam train, which can house up
to 30-to-40 guests, the ride takes off into a tunnel and through a new take on
Nature’s Wonderland. Each of the four scenes come with that classic Marc Davis
brand of visual humour. In the summer scene, the train travels through an open,
sunny prairie. Critters include a bear with its head stuck in a beehive, a
groundhog take on whack-a-mole, and guests with an eagle eye may glimpse sight
of Bambi, Thumper, and Flower. Things become a whole lot more colourful in autumn, as the
trees change colour, and a variety of animals dwell in the scene, like
squirrels and chipmunks fighting over food, and even a buffalo makes an appearance.
Winter is set at night under a beautiful full moon, making
the snowy forest look like a dream. Even the temperature goes down. Wolves lurk
amongst the trees, a snow owl stretches its wings on a branch, and a poor
beaver attempts to free its frozen dam from the icy river. The final scene is in spring, marking the start of new life
in the forest, with new baby animals like fawn and bear cubs exploring their
home, before the train returns to the loading bay. Additionally, numerous attractions get upgrades, and a
new daily parade and a fireworks show could be introduced too.
Being a sucker
for Disney nostalgia, I say bring back the classic Main Street Electrical
Parade, or do a brand new night time parade, but one that isn’t Paint the Night. Each park should have their own unique entertainment.
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After journeying through the mining facility’s
workshop and various backrooms, guests file into the barn and board mining
vehicles. The ride take guests through beautiful caverns based on the Rainbow
Caverns from Mine Train Thru Nature’s Wonderland. An earthquake occurs as you
travel further into the mines, and the geyser erupts, causing the vehicles to
speed up and to be launched up and down several times into the launch tower
amidst a blast of steam. It would also give guests a spectacular view of the
park. The ride takes guests sliding down a track, and to a slow, steady return
to the unloading bay.
Those are some ideas of mine. If you have any of your own, leave comments, and please share on social networking. All images belong to their original owners.
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PHASE TWO
The second phase would come into effect whilst WDSP was
undergoing its big transformation. To make up for this, Disneyland Park would
incorporate some big new additions, and the start of a lengthy realignment for
Discoveryland.
Let’s start in Fantasyland, with the introduction of a new
sub-land. There is room to spare behind Fantasyland Station. Early plans for
the park was to build the Matterhorn Bobsleds, and a tunnel had been made that
would go under the railway. But, since the mountain never appeared, the tunnel
was unused, covered by the Mickey Mouse M&G hall. Now, that tunnel shall be
resurrected as the entrance point to a new subland based around Beauty and the
Beast.
First off, the Mickey Mouse hall is bulldozed, with fans now
able to meet Mickey in Main Street. The tunnel is opened up, taking guests
under the train station, and right into the heart of Belle’s Village. The
sub-land’s main paths wraps around the back of Alice’s Curious Labyrinth, with
a secondary path linking up to the area where Casey Jr. and Storybook Canal
Boats sit. Due to the limited land available, the Beauty and the Beast land is
small, mostly dominated by the exterior of the show buildings for the
attractions, which are hidden behind the mountains and an impressive model of
Beast’s castle, which mixes with the rockwork, relying on forced perspective a
little.
Guests can wander through Belle’s Village, which features a
bookstore, Gaston’s Tavern (a counter service), and a couple of other shops. To
the north of the village is a small path leading to Beast’s castle, which has
the same exterior as the one at the Magic Kingdom. Travelling down the bridge
to the entrance, takes guests into a large foyer that leads to the signature
dark ride, and the Be Our Guest restaurant.
The dark ride weaves its way through the halls of the gloomy
castle, the queue line illustrated with stain glass windows depicting the
film’s prologue, and early moments. Based on the attraction eventually coming
to Tokyo Disneyland, guest board giant tea cups, and travel through the scenes
of the film.
We travel through the dungeons first, where Belle negotiates
with the Beast to free her father. Onwards, the teacups go through winding,
eerie hallways with gargoyles looming over us. However, there is a light
waiting for us in the foyer - the candlelight of Lumiere welcoming us to the
dining hall. The show stopping “Be Our Guest” comes next, a lengthy scene as we
travel through the kitchens and into the dining hall, where the servants are
putting on quite the show for Belle. Dancing cutlery, spinning plates, Lumiere
atop a tower of tupperware.
Afterward, the ride takes us into the darker west wing,
where everything is in ruins. We pass through the Beast’s chamber, glimpsing
the rose as we pass by, only to take a sharp right and come face-to-face with a
ferocious animatronic of the Beast, roaring at Belle to get out. However, we
pass by a stain glass window, depicting the Beast’s battle against the wolves,
and being saved by Belle. We pass by his bedroom, where Belle is healing him.
The next scene depicts the library, where Belle and the Beast are reading a
book together. The last scene is the iconic ballroom scene, which the tea cups
circle from the outside. Before our eyes, the Beast transforms into a human as
he dances with Belle. We depart from the story, down a hall, and into the
unloading bay.
The other new addition to Fantasyland would a dark ride
based on The Little Mermaid, another
attraction that was meant to be in Disneyland Paris in early stages. I would
prefer not to just be a carbon copy of the other versions of the ride, but more
along the imagined ride, a simulated ride through can be viewed below. Though, the outside would be
Prince Eric’s castle, with the queue line leading through caverns and to the
loading bay. It was a little tricky deciding on where to put the ride, but it
made sense with my plans for Discoveryland, to gut the Videopolis building,
turning it into a joint building for two attractions, with room for a small
restaurant too.
In seashells, guests sail through a sea of shipwrecks.
Scuttle perches on a rock, attempting to recall Ariel’s story, but gets his
facts mixed up. We travel under the sea, and through a large shipwreck before
us, seeing Ariel and Flounder searching for human trinkets, only to be attacked
by the shark. As we travel down into an underwater cave system, the beautiful
towers of Atlantica are visible in the distance. The shells pass by scenes of
“Part of Your World”, set in Ariel’s grotto, where a statue of Eric stands.
Sebastian tries to convince Ariel to stay underwater, and we venture into the “Under
the Sea” sequence, with a huge number of dancing animatronics.
The ride takes a darker turn, as Flotsam and Jetsam lead
Ariel to Ursula’s lair, where they make their devilish deal via “Poor
Unfortunate Souls”. Following Ariel legged shadow, we return to the surface,
passing through Eric’s castle, and out into a lagoon where “Kiss the Girl”
occurs, Ariel and Eric trying and failing to kiss. Flotsam and Jetsam appear to
drag us back underwater, through a dark crevice, and then back to the surface
into a frightening, stormy sea where a gigantic Ursula has seized the trident.
A shipwreck ends up impaling her, and she is electrocuted by lightning, casting
us into darkness. We pass by Ariel, who sits on a rock, and her tail magically
transforms into a pair of legs. In a final scene, we pass by Ariel and Eric’s
wedding ship as they sail away to their happy ever after.
The attraction also comes with a gift shop, and Ariel’s
Grotto, for a M&G with our favourite mermaid.
Over in Adventureland, it makes sense to create a full
circuit around the land to avoid bottlenecking on specific paths. For this, a
new attraction is required. I’ve been wracking my brains on what to put here,
from a Polynesian section with a Moana ride,
to an indoor version of the Jungle Cruise. Instead, the new attraction is like
the Jungle Cruise, but replacing the boats with jeeps.
Jungle Jeep Adventures is a dark ride through a remote but
vaguely located jungle setting, with the tours run by the Jungle Exploration
and Skipper Co. The exterior is another temple, resembling an extension of the
Indiana Jones temple, both more inspired by Ta Keo in Angkor. Inside, guests
jump into driverless jeeps which can hold about six people, and venture off through
the temple and out into the jungle. The ride would be indoors, and would feel
like a real jungle, being hot and humid, but obviously systems would be on hand
should thing environmentally go wrong.
Several scenes from the Jungle Cruise are included – the
elephant bathing pool, the hippo pool (with the jeeps going over a rickety
bridge), the rhinoceros and the men up the pole, the crocodiles, the natives
ambush, Trader Sam, etc. However, there would be a more linear hint of a
storyline in the ride, with whispers of animal idols actually being gods, a
cursed treasure (a nod to Pirates), and more connections to the members of the
Society of Explorers and Adventures. The Trader Sam bar is adjoined to the
ride, reimagined as a tiki-themed restaurant, once a skipper dining hall, now a
“classy” joint for guests.
Discoveryland’s changes will be to unite the land under one
theme – an 19th century view of how the future could have been,
based on the imaginations of Jules Verne and H.G. Wells. However, most of the
changes will come in Phase Three. For now, Videopolis is removed, and the
building, or at least most of it, is repurposed to house a balloon simulation
ride based on a mix of 80 Days Around the
World and The Islands On Top of the
World. Think like a steampunk, 19th century take on Soarin’. The
ride would use 360-degree Circle-Vision projections to give the impression that
the balloon is floating around the globe.
PHASE THREE
The third and final phase takes place after the changes at
WDSP are complete, which would incorporate a new lake, and lands based on
Marvel, Star Wars, and Frozen. The concept art implies there may be room for a
fourth land. Personally, I would put add one based on Winnie the Pooh. The
silly old bear is even more popular than Mickey Mouse in some places, and he
deserves his own land beyond a simple dark ride.
First off, with my plans for Frontierland, and the removal
of Videopolis, there would be no theatres in the park. So, the Plaza Garden
restaurant would be removed, and replaced with a large Main Street Theatre. It
would take inspiration from the one that was announced at last year’s D23 Expo,
but I don’t think that is being built now.
Let’s go to Discoveryland to make the final changes, which
is a pretty large overhaul. Both Buzz Lightyear and Star Tours are removed, as
do all traces of IP related to non-19th century franchises (even
that cute WALL-E and EVE statue has to go). I thought about what would fit in
the new Discoveryland thematically, and what would go where.
One new attraction is New Horizons, a spiritual successor to
Epcot’s beloved extinct attraction. A dark ride that delves into the history
and growth of technology, New Horizons takes it one step further by exploring
the technology that has developed since the 1980s, and then the potential to
what lies beyond like space colonisation, ocean exploration, and growing
communities in unusual environments. It also examines modern technology like
virtual reality, the digital age, and medical marvels. I originally planned to
place it in the disused Discoveryland Theatre, but decided to swap it out and
put it in the old Le Visionarium building.
Another new attraction is War of the Worlds, based on H.G.
Wells’ novel, the eventful radio programme, and the 1950s classic film. This
would go in the altered Discoveryland Theatre, redesigned to house a shooter
ride. I know it seems rather odd to not use Astro Blasters, but I’d like guests
to walk into Discoveryland to see a sight of optimism with New Horizons, rather
than an apocalyptic environment of killer aliens. The show building would be
reimagined as a Mars red alien temple of some kind, an invasion of Earth, with
everything covered in red weeds, hinting the building was once human in design
but has been taken over by the Martians. Guests would board ride vehicles which
are made from stolen alien tech, and must engage Tripods and Martian shock
troopers in battle.
Star Tours is gone too, possibly moved to the new Star Wars
Land. However, that simulation technology would be a waste to throw away. So,
with a little bit of alteration and the construction of a small volcano to hide
the show building, the replacement would be an alternative take on Journey to
the Centre of the Earth, based on the ride at Tokyo DisneySea. The simulation
technology, or “Terramobiles”, takes guests deep into the Earth’s unexplored,
subterranean depths, encountering deadly hazards and nightmarish monsters along
the way.
The final addition is perhaps the most ambitious – the
near-legendary ride of Geyser Mountain. It was to have been built in
Frontierland long ago, but never saw the light of day. I thought it would be a
nice E-ticket attraction to put in the park. Yeah, there’s Big Thunder
Mountain, but some variety doesn’t hurt.
Geyser Mountain is like a western version of the Tower of
Terror, but instead of sending guests plummeting down an elevator shaft, it is
up into the air, “powered” by a sudden geothermal eruption. Location wise,
Geyser Mountain would actually be off-site, across the western railroad, and in
the exterior corner of the resort. Chaparral Theatre would be removed, and
replaced by a large rocky structure, acting as the entrance way to the
attraction.
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It would also tie in with the overarching story of
Frontierland, related to the mining history of Thunder Mesa and the Ravenswood
family. The experimental, subterranean excavation machine is built within a
complex facility, topped with a tall wooden tower, that actually houses the
ride’s signature launch tower, meant to filter out an imaginary steam pocket of
an underground geyser under the buildings.
Those are some ideas of mine. If you have any of your own, leave comments, and please share on social networking. All images belong to their original owners.
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